The first chapter didn’t introduce anything new in my mind but did add new light to the topic on how to understand it. As we move further into the book I think that it will introduce even more ways to understand this initial concept of how people see and I am very interested to see if it applies these concepts to a UX perspective.
Geons: are the simple 2D or 3D forms such as cylinders, bricks, wedges, cones, circles and rectangles corresponding to the simple parts of an object.
FFA: Fusifrom Face Area allows the faces to bypass the brains usual interpretive channels and help us identify them more quickly than objects.
Canonical Perspective: is a standard or the preferred way of viewing an object.
Affordance: is a quality of an object, or an environment, which allows an individual to perform an action.
Client: National Football League ( NFL )
Problem: It’s 3rd and inches and the clock is ticking down. The ball is snapped and there is a pile of bodies covering the ball. You sit and watch as the referees use their best professional judgement to place the ball in the correct position, all without creating a biased outcome of the game. In today’s world of technological advancements why are we still using posts and an imaginary unofficial yellow line to track the position of the ball on the football field? As the game has grown older athletes have become bigger, faster and stronger. With technology at their side football players have numerous ways to improve themselves, so why shouldn’t the game be on the same page?
Solution: Adding something as simple as a GPS unit and accelerometer to the football, paired with a simple and immersive piece of software, would give an accurate location of the ball on the field. It also provides a new way for coaches to track the flow of the game, and will introduce new ways to rate young quarterbacks, receivers, and kickers at the combine and during a game. Adding these pieces of technology to the game would allow us to track the rotation of the football, acceleration, velocity, even G-forces applied to the ball along with many other metrics.
Project Timeline Below:
WK 2 Research relative technologies, Develop personas and User Reaserch
WK3 Wireframe and Develop UI
WK 4 Refine UI
WK 5 Propose project
Poster Design Competition A great poster design is something you should be proud of and show off. Now is your opportunity to do just that. HOW’s Poster Design Awards is back, and is inviting all poster designers to submit their jaw-dropping poster designs — from music, movie poster designs to letterpress, typographic posters. We want to see it all! This design competition will be judged be an industry leader in poster design, and winners will appear in an exclusive online gallery.
Interactive Design Competion HOW Interactive Design Awards is the one-stop competition that brings together website, app, kiosk and interactive design awards. Designs will be judged in categories, such as best app designs and best website designs, and from those categories merit winners will emerge. If an entry receives a perfect score by the web and interactive design expert judges, than it’ll be an outstanding achievement winner and be prominently displayed in HOW magazine. From the outstanding achievement winners, one Best of Show design awards winner will be crowned.
Still learning my way around SKETCH. Check out my dunked post here
A little mail widget I made for fun on a break.
A bunch of Photoshop shape layers to make wireframing your next iPhone app just a little easier.
840 x 8600 pixels of retina-friendly-made-to-measure-scalable goodness presented in two unique styles, each with over 60 of the most common UI elements.
DOWNLOAD IT HERE
Pretty neat way to show space travel in pixels. Check it out here.
By David Paliwoda (with help from Jesse Williams)